Change Log and Known Issues

Version 4.9 (17/1/2019)

  • Added MAN Trucks to factions
  • Added preloaded containers
  • Fixed dismounting AI from Panama

Version 4.7 (5/11/2018)

  • Added: Panther CLV to units
  • Added: Panama ROV to units

Version 4.5 (17/9/2018)

  • Added: Additional white smoke in section supply crate
  • Added: Cold War period units
  • Added: Default backpacks appear on units in Eden Editor
  • Added: Ability to customize loadouts in Eden Editor
  • Added: FV432 Bulldog to Units and Mechanised Infantry Groups
  • Added: Kestrel to MFC loadout
  • Added: L9A1 pistol to Cold War units – replacing Glock
  • Added: Missing RM Crewman to list of units
  • Added: Pistol randomization (L131a1 Glock / L105 Sig Sauer) to modern units
  • Added: Option in BAF_unit_Module to replace webbing with hidden plate alternative
  • Added: Reskinned Optional RHS Chinook and C130 Hercules to Unit lists
  • Added: Surgical kit to medical crate.
  • Added: RHIB to units
  • Fixed: Army Coyote and Jackal group class names
  • Fixed: BAF voices overwriting other mods
  • Fixed: HMNVS appearing in Binocular slot
  • Fixed: MFC loadout
  • Fixed: Non-spawning shemags
  • Fixed: Numerous script errors

Version 4.2 (16/9/2017)

  • Added HM2, HC3 Cargo, and HC4 Merlin variants to each camouflage faction type
  • Added new L129a1 to appropriate units
  • Added rangefinder to FTL / M6 Gunner / BPT Point man for all appropriate camouflage faction types
  • Added WMIK GPMG variants to each camouflage faction type
  • Fixed binlog errors
  • Fixed mod dependancy issue
  • Removed adensine injector from standard infantry loadout
  • Replaced one non-tracer magazine for a tracer magazine in standard infantry loadout
  • Updated group descriptions to show different models of Merlin helicopter
  • Updated group descriptions to show different models of WMIKs
  • Updated various loadouts to correct equipment based on time period of camouflage factions

 Version 4.1

  • Added @ace3 microDAGR to pilot loadout
  • Added JTAC bergen to all sniper and spotter units
  • Added @ace3 Range Card to BPT and Recce L129 Marksman units
  • Added L110 unit to all BPT and Recce camouflages
  • Added night gear crate
  • Added Land Rover motorised groups
  • Fixed bug in Eden UK3CB Loadout module ‘Remove NVGs’
  • Fixed logo incorrectly displaying in VA and Eden
  • Fixed Army Ghillie for all camouflages
  • Fixed incorrect 7.62mm magazines in inventory of Marksman armed with L86
  • Replaced Loadout script completion callback with more reliable flag
  • Replaced @ace3 red map light with white map light
  • Replaced smoke and flares for UGL / Mortar units with 3CB versions
  • Replaced L22 with L22a2 for older camouflage units (DDPM & DPM)
  • Replaced BPT and Recce Pointman with BPT and Recce L110 unit

Version 4.0.1

  • Fixed init module error
  • Fixed BPT/Recce group names

Version 4.0

  • added prerequisite of @3cb_baf_vehicles
  • added Arctic units & compositions
  • added Desert units & compositions
  • added Temperate units & compositions
  • added Tropical units & compositions
  • added Woodland units & compositions
  • added Assistant AT Javelin unit
  • added Assistant GPMG No2 unit
  • added BPT units (Medic, Explosives, FAC, Marksman, Point Man, Team Leader)
  • added Fire Team Leader 7.62 belt unit
  • added Grenadier 7.62 belt unit
  • added Gunner Mortar 60mm unit
  • added Mortar Fire Controller unit
  • added Recce units (Medic, Explosives, FAC, Marksman, Point Man, Team Leader)
  • added Rifleman AT ILAW 7.62 belt unit
  • added Rifleman AT NLAW 7.62 belt unit
  • added Anti-Tank Section
  • added Fire Support Group
  • added Fire Support Team
  • added MMG Section
  • added Weapon Crew
  • added manned Merlin and Wildcats
  • added manned Jackal and Coyotes
  • added manned Turrets (static weapons) in all factions
  • all factions separately configured for use with @alive, including air assets
  • improved spawning mechanism
  • tweaked unit loadouts
  • adjusted @ace3 unit loadouts (medical supplies, mine detector, flashlight, spray paint)
  • added @ctab compatibility
  • added Eden Editor preview images
  • added functionality to the 3CB BAF Unit Configuration Module
  • removed redundant 3d scope option

Version 3.0.1 (8/8/2015)

hotfix to resolve MP loadout issue

Version 3.0 (6/8/2015)

Fully updated to use the 3CB BAF Equipment and 3CB BAF Weapons mods

  • added @3cb_baf_equipment requirement
  • added @cba_a3 requirement
  • removed @cup requirement
  • removed @stkr_bi requirement
  • removed @asdg_jr requirement
  • removed uniforms/vests/helmets, all now referenced from @3cb_baf_equipment
  • added Point Man unit
  • added Recruit unit
  • added Rifleman AT ILAW unit
  • added Sharpshooter unit
  • added Crewman MTP and RTR units
  • added Helicopter Crew and Medic units
  • added Sniper L82/L115 units
  • added Spotter L85/L129 units
  • added Gunner Static Weapon unit
  • expanded groups to include “Day Patrol” or “Overnight” gear choice
  • increased the number of Sections and Fire Teams to choose from, with a variety of weaponry
  • added Manoeuvre Support Sections
  • added Fire Support Groups
  • added HQ Sections
  • added Sentry groups
  • changed class names of @Alive factions
  • added Editor module (‘3CB BAF Unit Configuration’)

Version 2.1

  • added armour values for @stkr_bi Mk7 helmets and Osprey vests
  • added weights for @stkr_bi Mk7 helmets and Osprey vests
  • slightly increased the carrying capacity of the @stkr_bi Osprey vest
  • adjusted the weight and carrying capacities of the @stkr_bi backpacks (based on… Predator: 45l/2.4kg; ECM/Comms: 40l/2.2kg; Motherlode: 36l/2.0kg)
  • corrected how backpacks work in the Virtual Arsenal (now only empty backpacks are shown)
  • fixed the icon for the ECM/Comms Pack
  • adjusted loadouts for the Engineer/Repair and Explosives Specialists

Version 2.0

  • an update for the Stalker British Infantry mod changing to @cup weapon dependancy from @trixie_britishweapons
  • added a Rifleman Medium AT unit, armed with a Javelin
  • created a backpack for Rifleman AT (Javelin)
  • renamed the class and description for the light Rifleman AT, now armed with an NLAW
  • marksman armed with Stalkers L129A1 DMR (L129A1 not in @cup)
  • created weapon class L110A1 with ACOG scope for MG LMG unit
  • ‘heavy’ Section now contains Rifleman AT (Javelin) rather than NLAW

Version 1.0

  • Public release

Known Issues

  1. This mod uses CBA event handlers, and as such will be incompatible with any other mod which over-writes the default event handlers used by CBA.
  2. Backpacks do not show on Units within the Eden Editor, being added after spawn.
  3. ‘Duplicate Weapon’ warning in RPT log.
Advertisements