Change Log and Known Issues

Version 6.1

Apache

  • Added ACE3 Hellfire compatibility
  • Added clan logo
  • Added gunner HUD
  • Added Jet DLC FCS
  • Added Jet DLC sensors
  • Added rotor blade flex animation
  • Added “uk3cb_” prefix to models to prevent conflicts with other mods
  • Added “uk3cb_” prefix to .rtm animation files and .rtm class names
  • Adjusted HMD position
  • Fixed binlog errors
  • Fixed bone skeleton errors
  • Fixed mod dependancy issue
  • Fixed turret stability
  • Improved / tidied model.cfg
  • Removed duplicate LODs
  • Removed non-active and non-supported UV sets
  • Removed unused 2nd UV sets

Coyote/Jackal

  • Added correct driver getInAction animation
  • Added flag proxy and userAction
  • Added IK to turret gunner hands to match weapon handle movement
  • Added safety fire mode to weapon systems
  • Added “uk3cb_” prefix to models and animations to prevent mod conflicts
  • Adjusted turret gunner head movement
  • Fixed all binlog errors
  • Fixed all bone skeleton errors
  • Fixed duplicated name selections in model .p3d
  • Fixed errors caused by incorrect LOD named properties
  • Fixed errors regarding duplicate hitpoints in turrets
  • Fixed minor typo in Servicing module entry
  • Fixed ‘missing material’ errors by adding default.rvmat to textures and proxies
  • Fixed mod dependancy issue
  • Fixed .rvmats incorrectly calling for UV set 1 textures
  • Fixed sum of weights not 100% errors
  • Removed materials from objects in Geometry and View Geometry LODs
  • Removed non-active and unsupported UV sets

Land Rover

  • Added clan logo
  • Added flag proxies and user action
  • Added GPMG WMIK variant
  • Added missing ‘ in beacon animation userAction statement
  • Added safety firemode to WMIK weapon systems
  • Added “uk3cb_” prefix to all models and animations to prevent conflicts with other mod packs
  • Added ability to rotate when sat in the Snatch’s top cover (A and D by default).
  • Fixed ACE3 rear wheel change bug
  • Fixed all skeleton bone errors throughout the mod pack
  • Fixed error on Hard Top beacon
  • Fixed error with main weapon feed tray covers that caused visual issues at LOD2+
  • Fixed face without texture issue on rear left door of Ambulance
  • Fixed degenerated faces on all model .p3ds throughout the mod pack
  • Fixed ‘duplicate hitpoint’ rpt errors
  • Fixed inability to load patient into Ambulance using ACE3
  • Fixed minor clipping of camo net through WMIK driver side rear wheel arch
  • Fixed ‘missing material’ build errors by adding default.rvmat to proxies
  • Fixed mod dependancy issue
  • Fixed shadow lod errors
  • Fixed Snatch top cover gunner not seeing windscreen grill
  • Fixed white texture on interior hub of wheels at LOD4+
  • Improved / cleaned config.cpp and model.cfg, removing unrequired entries.
  • Improved general code formatting.
  • Removed incorrect Muzzle proxy from WMIK Commander’s GPMG
  • Removed non-active UV sets from model .p3ds throughout the mod pack
  • Replaced old L7 model on WMIK variants with new 3CB model
  • Reversed Javelin removal logic on WMIKs to allow inventory to be altered in EDEN

Merlin

  • Added clan logo
  • Added directional stabilisation on zoom of co-pilot turret camera
  • Added GPMG weapon safety fire mode
  • Added Jet DLC Sensors from the optical camera system on non HM2 models.
  • Added library / logistics text for the HC4 and HM2, plus images.
  • Added Navy HM2 Merlin, complete with folding rotor and tail
  • Added Navy HC4 Merlin variants, complete with folding rotor and tail
  • Added passive radar warning receiver to all models.
  • Added rotor blade flex to all variants
  • Adjusted AFM
  • Adjusted AFM HP value to Rolls Royce data
  • Adjusted rotor blade radii
  • Fixed ability to taxi on wheels
  • Fixed binlog and rpt warnings/errors
  • Fixed bone skeleton errors
  • Fixed degenerated faces
  • Fixed lights (reflectors)
  • Fixed mod dependency issues
  • Fixed non-existent GPMG safety errors
  • Fixed section without material errors
  • Fixed sum of weights not 100% errors
  • Improved GPMG pivot points to allow full depression without clipping out of mounting box
  • Improved shape of rotor blade flex and added droop on engine off
  • Reduced geometry LOD weight of empty airframe
  • Removed duplicate hitpoint definitions in turrets
  • Removed duplicate userActions
  • Removed isolated points in model .p3d
  • Replacement of GPMG’s with new 3CB model

Wildcat

  • Added ability to taxi on wheels
  • Added active radar sensor to the HMA2 variant
  • Added clan logo
  • Added directional stabilisation on zoom of co-pilot turret camera
  • Added Jet DLC sensors to optical camera system
  • Added “uk3cb_” prefix to model .p3ds to prevent conflict with other mods
  • Fixed binlog errors
  • Fixed copilot searchlight
  • Fixed ‘duplicate hitpoint’ rpt error
  • Fixed mod dependency issue

Vehicle weapons

  • Added ability for infantry to use Logistics Menu
  • Added ability for mission makers to specify additional crates to be added to the Logistics menu
  • Added ACE3 Hellfire compatibility on K and N missile variants
  • Added Editor Preview thumbnails for Logistics & Servicing objects
  • Added implementation of new Servicing UI for pylons-enabled air vehicles
  • Added Jets DLC sensor tech to appropriate weapon systems
  • Added new L7 model to all vehicles
  • Added new UI modelled directly after the Eden UI
  • Added player animation to infantry using the dismounted Logistics menu
  • Added pylon servicing time reduction for pylons that are already partially/fully loaded with the desired ordnance
  • Added RHS stinger option to Logistics
  • Added “uk3cb_” prefix to models and animations to prevent conflict with other mods
  • Fixed 30mm cannon inheritance for Apache
  • Fixed all binlog errors throughout mod pack
  • Fixed CRV7 typo
  • Fixed errors in config.cpp and model.cfgs throughout mod pack
  • Fixed Hellfire pylon
  • Fixed laser locking of appropriate weapon systems
  • Fixed Logistics issue with the Comanche not having a maximumLoad specified
  • Fixed mod dependancy issue
  • Fixed reload for multiple muzzle weapons
  • Fixed Servicing for vehicles with nested turret structure
  • Fixed Servicing issue with ground vehicles trying to use the Pylons UI following Servicing of aircraft pylons
  • Fixed Servicing rearm for non-pylon vehicles
  • Removed all non-active and non-supported UV maps from model .p3ds in mod pack
  • Removed duplicate LODs from model .p3ds in mod pack
  • Removed Jet DLC sensor from Hellfire L (not implemented in vanilla)
  • Updated Apache cannon FCS
  • Updated bullet texture inside the ammo box to match new GPMG model
  • Updated GUI-related text and variable name changes
  • Updated Milan ammo box, changing model, icon and editor preview
  • Updated sound of Milan missile explosion to match an NLAW, more of a boom!
  • Various other small bug fixes

Version 6

Apache

  • Added Eden Editor Preview Images
  • Added compatibility with UK3CB Logistics module to allow loading inventory
  • Added Arma 3 destruction textures, replacing old arma 2 textures
  • Fixed duplicate vehicles in VA garage
  • Fixed MFD not tracking for pilot in helo upon mission start
  • Improved laser designator
  • Improved camera shake
  • Performance (fps) improvements and minor rpt error fixes

Coyote/Jackal

  • Added Eden Editor Preview Images
  • Added compatibility with UK3CB Ground Servicing module for rearm/refuel/repair and retasking
  • Added compatibility with UK3CB Logistics module to allow loading inventory
  • Added mirror reflection in LOD’s 1 and 2
  • Added ability for AI to reload weapon systems
  • Added Laxemann sounds to all weapon systems
  • Fixed turret order to allow AI to be ordered onto main gun, ahead of FFV seats
  • Fixed number plate duplication
  • Fixed Coyote L124 Logistics visual glitch in Commander seat
  • Fixed duplicate vehicles in VA garage
  • Fixed rvmat fog issue on gpmg
  • Fixed incorrect door opening issue
  • Improved camera shake

Land Rover

  • Added Land Rover Defender in multiple variants
  • Added compatibility with UK3CB Ground Servicing module for rearm/refuel/repair and retasking
  • Added compatibility with UK3CB Logistics module to allow loading inventory

Merlin

  • Added Eden Editor Preview Images
  • Added compatibility with UK3CB Logistics module to allow loading inventory
  • Added illumination to cockpit instruments
  • Added Arma 3 destruction textures, replacing old arma 2 textures
  • Added DEGA compatibility
  • Added ability for AI to reload weapon systems
  • Added Laxemann sounds to all weapon systems
  • Added Vehicle in Vehicle transport to unarmed Merlin variant, slightly increasing storage capacity to allow stripped down landrover to be carried
  • Fixed pilot full screen sling load camera view (Ctrl + RMB)
  • Fixed MFD not tracking for pilot in helo upon mission start
  • Fixed duplicate vehicles in VA garage
  • Fixed copilot steerable search light
  • Fixed invisible FLIR turret
  • Fixed rvmat fog issue on gpmg
  • Fixed copilot turret camera seeing inside fuselage when facing backwards
  • Improved all interior lighting
  • Improved camera shake
  • Performance (fps) improvements and minor rpt error fixes

Wildcat

  • Added Eden Editor Preview Images
  • Added Arma 3 destruction textures, replacing old arma 2 textures
  • Added compatibility with UK3CB Logistics module to allow loading inventory
  • Added DEGA compatibility
  • Fixed MFD not tracking for pilot in helo upon mission start
  • Fixed duplicate vehicles in VA garage
  • Fixed laser locking
  • Fixed copilot steerable search light
  • Performance (fps) improvements and minor rpt error fixes

Version 5.0.1 (27/5/2016)

  • added support for legacy versions of the Merlin

Version 5.0 (26/5/2016)

Apache

  • added MFD field of view matching the FLIR turret zoom level and optics mode toggle
  • added helmet mounted video feed to match MFD
  • added BAF crew, if other 3CB mods are present
  • added Servicing menu for rearm/refuel/repair and retasking
  • added full reskinning functionality, including decals, through hiddenSelection Textures
  •  added voice warning system
  • improved Flare/Chaff and IR Jammer operation
  • fixed ground handling on surfaces such as helipads and the LHD (standard and advanced)
  • fixed sound bug with M230 chain gun
  • fixed gun ranging
  • performance (fps) improvements and minor rpt error fixes

Coyote/Jackal

  • added BAF crew, if other 3CB mods are present
  • added weapon shake while firing
  • removed aiming cursor
  • changed registration plate variable to ‘UK3CB_BAF_Vehicles_Land_uniqueID’
  • performance (fps) improvements

Merlin

  • added new vehicle: Merlin HC3 in 5 variants (18, 24 and 32 seat unarmed, plus 18 seat armed with GPMG-ARD’s and CSAR)

Wildcat

  • added mini-HUD compass/view direction for pilot/copilot
  • added MFD field of view matching the FLIR turret zoom level
  • added @ace3 fast roping with FRIES gantry to Transport model
  • added Servicing menu for rearm/refuel/repair and retasking
  • added BAF crew, if other 3CB mods are present
  • reduced sound volume for FFV passengers on the 8 seat variant
  • added voice warning system
  • improved Flare/Chaff and IR Jammer operation
  • fixed main rotor head animation wobble
  • fixed ground handling on surfaces such as helipads and the LHD (standard and advanced)
  • fixed texture errors on objects seen through a damaged windscreen
  • fixed cockpit MFD texture bug seen from certain angles
  • lowered airframe Centre of Gravity in advanced flight model to match that in standard
  • performance (fps) improvements and minor rpt error fixes

Vehicle Weapons

  • added: 7.62mm, .50cal and 40mm ammunition is now interchangeable between vehicles (static weapons and small arms will be included in the next BAF Weapons release).
  • added: 5.56mm and 7.62mm belt-fed weapons can use either 100 or 200 round belts (75 round belts have been removed)
  • changed: be aware that due to the above ammunition functionality improvements, class names for vehicle ammo have changed from v4

Version 4.0 (17/12/2015)

  • added Apache AH1
  • added AW159 Wildcat AH1 & HMA2

Jackal/Coyote

  • fixed missing door sounds
  • tweaked cargo deck visuals
  • optimised graphics
  • added ACE refueling option to Coyote Logistics variant

Version 3.01 (05/09/2015)

  • fixed Jackal/Coyote GPMG muzzle cloud and heat haze

Version 3.0 (05/09/2015)

Coyote TSV

  • added Coyote TSV in Passenger and Logistics variants, armed with HMG or GMG and in Woodland or Desert camo

Jackal 2

  • improved driving performance (realistic top speed, acceleration, turning circle)
  • improved externally carried stores (cosmetic)
  • improved appearance with all new textures and weathering
  • fixed ability to load up ramps
  • fixed wheel invulnerability
  • fixed vehicle radio (@task_force_radio) now only available to Driver, Commander and Gunner
  • added dynamic suspension
  • added opening doors
  • added dismount side option
  • added unique vehicle identification plates
  • added extra seat (rear deck)
  • added visual model of vehicle radio
  • added new models of HMG L111A1 and GMG L134A1
  • added new model of GPMG
  • added new scopes to all weapons
  • added new weapon sounds
  • added muzzle flash to weapons
  • added heat haze to guns
  • added transportable vehicle ammunition, stored in vehicle cargo
  • added head lights with high/low beam option
  • added rear facing camera on driver dashboard
  • added new LOD’s to improve frame rates

Merlin & Wildcats

  • changed inheritance to new BIS model (Wildcat)
  • fixed icon size on editor map (Wildcat)
  • shortened description
  • updated faction name to ‘BAF-3CB’
  • added to Virtual Arsenal Garage
  • changed inventory to suit Blufor

Version 2.1 (17/12/2014)

  • added Merlin HC3 RAF Green ‘H’ Worn ZJ124

Version 2.0 (11/12/2014)

  • added Jackal 2 in 4 variants
  • removed Wildcat dependancy on @3cb_baf_units

Version 1.0 (28/10/2014)

  • public release

Known Issues

  • None
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