Change Log and Known Issues

Version 2.1

  • Added KITE scope
  • Added MAXIKITE scope
  • Fixed arsenal compatibility with RC1.68
  • Fixed logo incorrectly displaying in VA and Eden
  • Fixed L16 unit animation to prevent ‘standing’ bug
  • Fixed L16 accuaracy issue
  • Fixed L16 autofire issue
  • Fixed L16 ‘shiny’ destruct textures
  • Fixed M6 accuracy issue when firing on sloped ground
  • Fixed M6 eating ammo bug
  • Fixed L115 reload. Not longer pulls out of scope view
  • Fixed UGL sound tails broken after v1.66
  • Fixed STHUD icon for L7 and L110
  • Improved grenade and UGL smoke rounds
  • Improved UGL, M6 and L16 flare rounds

Version 2.0.2

  • Fixed static GPMG reload animation issue
  • Fixed M6 ground contact issue
  • Fixed SUIT sight blur
  • Fixed ILAW and NLAW reload bug
  • Fixed L86A2 DMR bipod
  • Updated size of the M6’s compass
  • Updated weapons to only show a magazine when a magazine is loaded
  • Added optional pointer for M6 (default key CRTL+`)

Version 2

  • Added 2 variants of the L1A1
  • Added 3 variants of the L118
  • Added 4 variants of the L119
  • Added @ACE compatibility for scopes with milldots
  • Added @ACE HuntIR compatibility
  • Added a large number of ammo and weapon crates
  • Added ability to split and join 100 and 200 round belts
  • Added ammo compatibility between BAF weapons and BAF vehicles
  • Added crew to static weapons
  • Added hidden textures to the majority of the weapons
  • Added keybinds to improve usability of static weapons
  • Added LAxemann’s new 3D sounds to all weapon systems
  • Added M6 mortar system, including faithful elevation and aiming system
  • Added missing bipod sounds
  • Added new models for 5 variants of the L110, including the maximi
  • Added new models for 6 variants of the L115 including bolt action reloading
  • Added new models for AT4
  • Added new reload mechanic to mortars
  • Added practice UGL and hand grenades
  • Added spent rounds to mortars
  • Added SUIT sights
  • Added variant of the L85 with tan and green rails
  • Update – Adjusted ILAW and NLAW backblast
  • Update – All scopes use the BI standard magnification
  • Update – Fixed flash hider sound bug
  • Update – Fixed issue where static weapons could only be assembled at ground level
  • Update – Fixed L16 crew misalignment error
  • Update – Fixed misaligned muzzle smoke on static weapons
  • Update – Fixed shadow LOD issues on several weapons
  • Update – Fixed transparency shader issue on Eotech sights
  • Update – Fixed UGL ladder and Holo sights
  • Update – Improved illumination rounds for the UGL and Mortars
  • Update – Improved accuracy of all scopes
  • Update – Improved recoil and dispersion of the L7A2 and L110s
  • Update – Improved smoke rounds for Mortars
  • Update – Moved static weapons from Equipment mod
  • Update – Rationalised all ammo and magazine class names
  • Update – Reduced volume of laser/light switch
  • Update – Removed 3D scopes, due to magnification increase
  • Update – Renamed L135A1
  • Update – Renamed silencer to suppressor
  • Update – Replaced existing LDS and PM scopes with much improved RKSL models
  • Update – Replaced existing NLAW model with BI model
  • Update – Replaced all old style collimator sights with new versions
  • Update – Revised ammo and magazine weights
  • Update – Rotated BFA on L85 family
  • Update – Split weapons into separate PBOs
  • Update – Tweaked animations on many weapons
  • Update – Tweaked textures on many weapons

Changes to class names

  • UK3CB_BAF_30Rnd -> UK3CB_BAF_556_30Rnd
  • UK3CB_BAF_30Rnd_Blank -> UK3CB_BAF_556_30Rnd_Blank
  • UK3CB_BAF_30Rnd_T -> UK3CB_BAF_556_30Rnd_T
  • UK3CB_BAF_75Rnd -> UK3CB_BAF_762_100Rnd
  • UK3CB_BAF_75Rnd_Blank -> UK3CB_BAF_762_100Rnd_Blank
  • UK3CB_BAF_75Rnd_T -> UK3CB_BAF_762_100Rnd_T
  • UK3CB_BAF_100Rnd -> UK3CB_BAF_556_100Rnd
  • UK3CB_BAF_100Rnd_Blank -> UK3CB_BAF_556_100Rnd_Blank
  • UK3CB_BAF_100Rnd_T -> UK3CB_BAF_556_100Rnd_T
  • UK3CB_BAF_200Rnd -> UK3CB_BAF_556_200Rnd
  • UK3CB_BAF_200Rnd_Blank -> UK3CB_BAF_556_200Rnd_Blank
  • UK3CB_BAF_200Rnd_T -> UK3CB_BAF_556_200Rnd_T
  • UK3CB_BAF_20Rnd -> UK3CB_BAF_762_L42A1_20Rnd
  • UK3CB_BAF_20Rnd_Blank -> UK3CB_BAF_762_L42A1_20Rnd_Blank
  • UK3CB_BAF_20Rnd_T -> UK3CB_BAF_762_L42A1_20Rnd_T
  • UK3CB_BAF_L128A1_Slugs -> UK3CB_BAF_12G_Slugs
  • UK3CB_BAF_L128A1_Pellets -> UK3CB_BAF_12G_Pellets
  • UK3CB_BAF_10Rnd_127x99mm -> UK3CB_BAF_127_10Rnd
  • UK3CB_BAF_10Rnd_127x99mm_AP -> UK3CB_BAF_127_10Rnd_AP
  • UK3CB_BAF_100Rnd_127x99_Box -> UK3CB_BAF_127_100Rnd
  • UK3CB_BAF_17Rnd_9mm -> UK3CB_BAF_9_17Rnd
  • UK3CB_BAF_30Rnd_9mm -> UK3CB_BAF_9_30Rnd

Version 1.1 (26/07/2015)

  • added ILAW (AT4) with animated iron sights (4 variants)
  • added NLAW
  • added Javelin (assembled from separate CLU and Tube), compatible with @ace3 top attack
  • added Blank Fire Adaptors (BFA) for L110, L129 and L7
  • added blank ammunition for L85, L86, L110, L129, L7
  • added black version of Laser Light Module (LLM)
  • added switchable flashlight / IR laser functionality to LLM
  • added L131 flashlight attachment
  • added muzzle flash to L131
  • added custom 40mm HEDP rounds for the L85 UGL
  • added all 40mm rounds to ammo crate
  • added new launcher crate
  • added zeroing capability to SUSAT scope
  • added dependency on @cba_a3
  • removed @asdg_jm dependency
  • fixed inability to select binoculars
  • recoloured L85 series cocking lever
  • renamed L110A1/A2 to L110A2 (+ class name changes)
  • updated textures on L115
  • fixed 2D red dot sights having white rim especially during night time
  • fixed clipping and animation for L129 magazines
  • fixed L129 shadow issue
  • improved sight on L131
  • fixed BFA usage
  • refined scope descriptions

Version 1.0 (28/04/2015)

  • Public Release

Changes to class names

  • UK3CB_BAF_L110A1 -> UK3CB_BAF_L110A2
  • UK3CB_BAF_L110A2 -> UK3CB_BAF_L110A2_FIST
  • UK3CB_BAF_bfa -> UK3CB_BAF_BFA_L85
  • UK3CB_BAF_LLM_Flashlight -> UK3CB_BAF_LLM_Flashlight_Tan
  • UK3CB_BAF_LLM_IR -> UK3CB_BAF_LLM_IR_Tan
  • UK3CB_BAF_L110A1_Silencer -> UK3CB_BAF_Silencer_L110
  • UK3CB_BAF_L115A3_Silencer -> UK3CB_BAF_Silencer_L115A3
  • UK3CB_BAF_L85_Silencer -> UK3CB_BAF_Silencer_L85
  • UK3CB_BAF_L91A1_Silencer -> UK3CB_BAF_Silencer_L91A1
  • UK3CB_BAF_Weaponbox_Basic -> UK3CB_BAF_Box_WpsBasic
  • UK3CB_BAF_WpsSpecial -> UK3CB_BAF_Box_WpsSpecial

Known Issues

  • 1. Reload animations for the L128 Shotgun are not particularly accurate